100 = always dodge.Ĭonfig.BossPriority = false // Set to true to attack Unique/SuperUnique monsters first when clearingĬonfig.ClearPath = 0xF // Kills these monster types while pathing to Bosses/Areas. Don't use with short-ranged attacks like Poison Dagger.Ĭonfig.DodgeRange = 10 // Distance to keep from monsters.Ĭonfig.DodgeHP = 100 // Dodge only if HP percent is less than or equal to Config.DodgeHP. * Multiple entries are separated by commasĬonfig.Dodge = true // Move away from monsters that get too close. Allows custom skills to be used on custom monsters. Low mana skills - these will be used if main skills can't be cast.Ĭonfig.LowManaSkill = -1 // Timed low mana skill.Ĭonfig.LowManaSkill = -1 // Untimed low mana skill. Keep at -1 if Config.AttackSkill is untimed skill.Ĭonfig.AttackSkill = 251 // Secondary skill if monster is immune to primary.Ĭonfig.AttackSkill = -1 // Secondary untimed skill if monster is immune to primary untimed. Keep at -1 if Config.AttackSkill is untimed skill.Ĭonfig.AttackSkill = 256 // Primary skill to others.Ĭonfig.AttackSkill = 251 // Primary untimed skill to others. Here's my attack config section Config.AttackSkill = -1 // Preattack skill.Ĭonfig.AttackSkill = 256 // Primary skill to bosses.Ĭonfig.AttackSkill = 251 // Primary untimed skill to bosses. Are there any known problems with an assassin that cause crashes? Any suggestions. I am using the suggested attacks for a normal trap assassin. The problem I am seeing is that the kolbot crashes about 1/3 of the runs. It seems to be going pretty well and can even clear some areas with ease that the pali had trouble with. My pali just hit level 99, so I decided to run an assassin.
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